Whispers of the Galaxy Bible

Copyright ©2013 Conrad Nelson. All rights reserved.


Table of Contents


I. Introduction
II. Characters
    A. Primary Characters
        1. Good Guys
        2. Neutral Guys
        3. Evil Guys
    B. Secondary Characters
        1. Good Guys
        2. Neutral Guys
        3. Evil Guys
    C. Minor Characters
        1. Good Guys
        2. Neutral Guys
        3. Evil Guys
    D. Historical or Dead Characters
        1. Good Guys
        2. Neutral Guys
        3. Evil Guys
III. Races
    A. Existing Races
        1. Creatura
            a. Suricate
                i. Avikat
            b. Vulpine
            c. Tiger
                i. Paratiger
            d. Cat
            e. Lupine
            f. Leonine
            g. Otter
            h. Cheetah
        2. Ro'Karian
        3. Artificial Intelligence
    B. Extinct or Mythical Races
        1. Old Terran
        2. Lamplighter
IV. Locations
    A. Existing Locations
        1. Colony
        2. Edric IV
        3. Imperial III
        4. Sinderea Station
        5. Moran
    B. Mythical Worlds
        1. Sol
             a. Old Terra
        2. Hellworld
V. Technology
    A. Domestic
    B. Military
    C. Propulsion
        1. Sleepers
        2. Jumpships
        3. Tunneliers
    D. Computer
        1. Class I Artificial Intelligence
        2. Class II Artificial Intelligence
        3. Class III Artifical Intelligence
    E. Biological
        1. Physical Meta-Enhancement
VI. History
    A. Pre-Clan Era
        1. Creation
        2. Enslavement
        3. Purge
        4. Abandonment
    B. Clan Era
        1. Departing Sol
        2. Skirmishes and Intra-Enslavement
        3. The First Emperor
    C. Old Imperial Era
        1. Unification
        2. Harmony
        3. Technological Boom
        4. Forever War (Part 1)
    D. Convention Era
        1. Forever War (Part 2)
        2. Instability
        3. Galactic Convention
        4. Second Forever War
    E. New Imperial Era
        1. Rebuilding
    F. Ro'Karian History
	1. Building
	2. Civil War
	3. Malickia
	4. Near-Extinction
VII. Factions
    A. Current
        1. Galactic Convention
             a. Galactic Cabinet
                 1. Interplanetary Defense Force
                     a. Planetary Defense Command
                     b. Marine Command
                         i. Blood and Guts
                     c. Spacefarer Command
                     d. Starfighter Command
             b. Galactic Assembly
                 i. Suricati League
                 ii. Vulpine Concordat
                 iii. Pirate Guild
                 iv. Lupine Confederacy
             c. Galactic Judiciary
        2. Twelve
        3. Bloody Knife
        4. Survivors
        5. Cult of Silence
        6. The Red Flag
        7. New Unified Galactic Empire
    B. Mythical or Dead
        1. Lamplighters
        2. Old Unified Galactic Empire
        3. Clans
        4. Sol Imperium
VIII. Canon Media
    A. The Pillar of Life
    B. The Pillar of Hope
    C. The Pillar of Courage

I. Introduction

Welcome to the Whispers of the Galaxy bible! This document contains lots of detailed information and descriptions pertaining to the canon universe surrounding around Whispers of the Galaxy. If you have any questions and comments, please feel free to drop me a line at yaro@marupa.net.

What you will find in searching this document is detailed information that will help you in creating works within the Whispers universe, be they canon events in the main trilogy, fanfiction, or official side storise. Following this document will help you ensure that your writing stays consistent within the established canon of Whispers of the Galaxy. While I am not a stickler for non-canon writing showing any consistency, I do encourage those who wish to explore the universe on their own to peruse the details of this document.

What this document is not is exhaustive. While I do try my best to include as much detail into the events, places, species, and characters of the univers in here, I obviously cannot think of every last detail, and as I expand the universe within my own writing, many additional things will find their way into this document for your reference.

Also what this bible is not is a spoilers guide. While it is true I will be including lots of information in this bible that reveals spoilers, I am not providing this document for the sole purpose of ruining anyone's fun. In short, if you're hoping to keep away from spoilers in reading this document, be warned, there are spoilers in this document.

Further, while the information in this document may help, this is not going to be a "how to write erotic Whispers stories" guide. This is a document helping you to write any sort of stort while conforming to Whispers canon. Having said this, I have no problems whatsoever if you want to create what fans of any work like to call "Rule 34." I know there are lots of writers out there who seem to take it personally as if it's some great crime against their work to make this kind or art or story. I do not (In fact, I may write my own canon erotic stories. But their events may not find their way into this document.). If you wish to use this bible to create erotic anything, go on ahead, I may even enjoy reading or viewing it. But a few workds of advice: Don't go nuts with it. If you use the bible to make anything erotic I guarantee you'll make a better work by perusing these notes and thinking about how the characters would engage, sexually. You won't find overly detailed information on this in this document, but getting an idea of their personality and relationships (Not to mention this guide is going to have detailed chaste nude reference art of all races and most of the characters.) will go a long way.

And my final word, while everything contained in this document is canon, I do follow the Word of God rule, meaning what I may have missed in this document will likely be addressed by me in other formats sooner or later and I'll do my best to follow up my Word of God statements by trying to include them in this document.


II. Characters


A. Primary Characters

1. Good Guys

Duna
Race Suricate
Gender Male
Affiliation Suricati League (Veteran Military Officer)
Interplanetary Defense Force (Officer)
Survivors (Senior Officer)
Rank Lieutenant Commander, later Commodore (In Pillar of Courage)
Age 32, later 55 (In Pillar of Courage)
Family Morowa (Adopted Daughter)

Duna is the main protagonist of the primary trilogy of Whispers of the Galaxy. He is a veteran of the Suricati League's military, having taken part in various wars through recent history of that state. It is his experience in command in front-line and behind-enemy-lines combat and later his commission in the Starfighter Command of the Interplanetary Defense Force that saw his selection to command the special team meant to counteract the Bloody Knife uprising and, ultimately, stop Rakta from realizing his dreams of godhood through manipulating the rebellion for his needs.

Duna is often regarded by his superiors as highly pragmatic in the field, recognizing that more lives may be saved even if some innocent lives have to be sacrificed in doing so. Despite this blood on his hands, Duna is hailed as a war hero, and (Mostly) respected by his leaders. There are some non-military leaders who view him as a liability, likely because of his pragmatism and ability to take control in the confusion of a military-related incident.

While he is a good soul, Duna believes that, because of his decisions in the field and the lives lost under his commands, he is not meant for a pleasant and meaningful next life. Despite this, he frequently seeks to atone in his personal life, where he can allow himself to show a more nurturing aspect of his personality. After rescuing and adopting Morowa, he feels he can pour the good of his own soul into raising her and helping her grow to be better than he is, and finds himself increasingly distressed through the Pillar of Life and the Pillar of Hope that his daughter is suffering on account of his mission.

Duna was born on Colony, the Suricati League's capital world, and was raised under a very happy childhood with generous parents not afraid to discipline him well. As soon as he reached adulthood, he applied for and worked intensely to "win" a slot in the military academy of the Suricati League's military. He graduated with high honors in both his academics and training and was granted an immediate commission to the rank of Ensign and assigned to perform as operations officer of a platoon stationed far from home. Duna would later admit it was this assignment which helped color his outlook as an officer.

Duna would rise through the ranks of the military, commanding several units until, at the rank of Lieutenant, applied for an upgraded commission with the Interplanetary Defense Force. After extracting civilians held hostage in a minor skirmish on a moon outside of Convention territory with no loss of life, his application was granted and he was recommissioned as an officer of the Interplanetary Defense Force with the rank of Lieutenant Commander, as a part of the Starfighter Command. During that same skirmish Duna had the unusual "honor" to fight alongside a then-privateer known as Ravis, the Suricate Twelve who was contracted out by the Pirate Guild to resolve the situation himself. Duna would later report to his superiors that Ravis held very little regard for innocent lives and only saw to the letter of his contract.

Duna would continue to serve as an effective commander through various flight missions and continue further to serve at the pleasure of the Supreme Chancellor of the Galactic Convention. It was at the termination of a simple training exercize he would ultimately recieve the special assignment to counteract the Bloody Knife. To begin the assignment, he was to gather possible operatives to help him in his mission via a dossier given in his orders. Among the names given were two of the Twelve: Ravis and Raikou, a Lupine with far more scruples than his comrade-in-arms.

Before finding them, however, Duna was ordered to seek and recruit other members of his squad. The dossier included various names, including a war veteran and member of Sinderea Station's security force, Uzuri, a younger, far less experienced officer within his own command, Kato, and a weapons specialist who finds himself to be a devout pyromaniac: Braxton. In seeking to recruit these operatives, Duna would strike a bargain with the Queen of the Pirate Guild, a seasoned commander and leader in her own right, a Cat named Gracella.

Before recruiting even the first of them, Duna would make a stopover on Edric IV to gather some intelligence reports and to refit his ship for his mission. Unfortunately he would be sidetracked and caught up in a local incident involving a leading researcher and the planetary administrator in which Morowa, a young Suricate orphan who had been the unfortunate subject of the administrator's ire. Through political maneuvering and loopholes in the law, and before Duna could prevent it, Morowa was sold into legal slavery as a ward to the top researcher, who was obsessed with Ravis' genetics and believed the girl to be a descendant of his.

2. Neutral Guys

3. Evil Guys


B. Secondary Characters

1. Good Guys

2. Neutral Guys

3. Evil Guys


C. Minor Characters

1. Good Guys

2. Neutral Guys

3. Evil Guys


D. Historical or Dead Characters

1. Good Guys

2. Neutral Guys

3. Evil Guys


III. Races


A. Existing Races

1. Creatura

a. Suricate

Suricates, also commonly known as Meerkats, are a species of Creatura who place a cultural emphasis on the sciences and the development of technology that would uplift their species above the others. They are viewed by the other species as largely ambitious, somewhat militaristic, and highly advanced and knowledgable.

Suricates were engineered, just as their rivals, the Vulpines, to be scientists, test subjects, and engineers. As a result, Suricates have a stronger innate understanding of technology, particularly within the realms of electronics, mechanics, and chemistry. Suricates, like their feral base, prefer warmer climates and are subterranean in nature, however, they also significantly live on the surface of their worlds, making use of all their territory as they see fit. They also have an admiration of history and tradition, despite their secular and, at times, atheist attitudes.

Though traditionally associated with their homeworld, Colony, a desert world with a vast subterranian network and a single city on the surface, Suricates view another of their worlds, Edric IV, as their true haven in the universe as an ocean world. This despite the fact meerkats hold no significant cultural value for water, Edric IV is an oceanic island world they've affectionately dubbed "The Jewel of Space." Edric IV is the most advanced world in the galaxy, a point of pride for the Suricates.

The Suricates have been a historically factitious species who, like the Lupines, had stayed within a largely clan-based social structure. The critical difference of their structure is that the clans were rarely allied with one another and have been known for constant warring and skirmishing between them for the most power. The last of such wars, the Unification War, ended this pattern and structure, unifying all the clans into a newly-formed Suricati League.

Suricati culture is highly ambitious and progressive, to the point of aggression. The Suricates are bitter rivals with the Vulpines, to the point Suricates and Vulpines rarely tolerate the presence of the other. The Suricati League, not long after its formation in the wake of the Unification War, would start a war with the Vulpines and invade several of their worlds. The conflict became so destructive it nearly called for the intervention of the Galactic Convention and the Interplanetary Defense Force to restore the peace.

The Suricati League and the Vulpine Concordat currently abide by a very strict, but uneasy peace treaty. Make no mistake, the two states believe it to be only a matter of time before the treaty collapses and they can war again. A great many of those not of the two species believe they will inevitably war against one another until one or the other is exterminated.

i. Avikat

The Avikats are an "elevated" race of Suricates, created through the use of the Malickia, which had bestowed limitless godlike power onto Ravis. Ravis would create the Avikats as a form of "upgrade" on the Suricate genome. Avikats are considerably superior to Suricates in most practical categories: Their speed, strength, and intelligence is considerably enhanced by the process of their creation, and their stature is significantly larger than the average Suricate.

Another aspect of their "corruption" into the Avikat form, the Avikats all have a newly-bred and infused compulsion to worship their most "significant" being, genetically. At the time of the Second Forever War, Ravis carried this role as every Avikat's most common ancestor. After the Forever War, their adulation turned to Morowa, she being the only living direct offspring of Ravis alive at the time.

Due to their new genetic predisposition, the Avikats have been led to worship and revere Ravis as the "Avikat Demon God" who has promised them a return to nothingness with the coming of the "Silence," which is the complete and total eradication of all life in the universe down to even the microscopic level. To help their god-master to this goal, they wage war against the Paratigers in an efforts to remove their "blight" from the universe. This war is violent enough that entire planets are shattered in the wake and millions of innocents die int eh crossfire. The significance of the war led it to be referred to as the Second Forever War.

All Avikats are under the same societal structure, with Ravis and later Morowa being at the forefront of their society. Under Ravis was his Herald and her four Messengers of the Demon God. Their role was to direct the Avikats into "silencing" Rakta's paratigers and fighting the Remnants as they neared their goal of stopping Ravis and saving all life in the universe.

Under Morowa, Avikat society is under an attempted reform to transform into a new healthier society, or reintegrate into the Suricati.

b. Vulpine

The Vulpines, frequently known as the Foxes, are a species of Creatura who, like the Suricates, are known for advanced science and technology. Unlike their rivals, the Suricates, they are viewed as more benevolent and kind, despite their cultural reverence toward technological development.

Vulpines were also engineered to be scientists, test subjects, and engineers, a trait that puts them at odds with the Suricates. Making things worse between the two species is the Vulpines make a religion out of their role in technological creation, and believe they are the only species ordained to create technology and share it with the other Creaturas. Though they fully believe the other races should partake in technological usage, they fiercely believe it is their divine right to be the ones who create it.

This "religion" of technology the Vulpines follow leads them to view the Suricates as "heretics" who violate their divine privilege, which has been perhaps the most significant factor in their warring feud. Despite all this, the Vulpines are not as ambitious as their rivals, and do not seek the level of influence the Suricates do in the Convention, content to allow more political species to run things.

Despite the bitter feud, some Vulpines and Suricates have been able to work and co-exist, but not within the confines of their respective member states. Foxes are viewed by the rest of the species of the galaxy as more friendly and open. The "good" species between the Vulpines and the Suricates. This, again, further agitates the two species against each other, as Suricates, possibly with justification, feel Vulpines get more preferential treatment.

Vulpines have never been as fractured, feeling they do better as one body since the end of the Clan Era. They do not emphasize the family as much as other species, however, and it's not uncommon for kits to be raised by their community and, also not uncommonly, are unsure as to who their blood families are. Foxes care little about familial ties, and are somewhat promiscuous. However, they will usually choose one mate to consider their soul mates.

The face of the Vulpines in the Galactic Convention is the Vulpine Concordat, the institutionalized form of their religion further given political authority to act in their interest in galactic politics, though not all Vulpines are citizens thereof.

c. Tiger

i. Paratiger

d. Cat

The Cats are a smaller feline Creatura species known for their level of sexuality, stealth, and mercantilism. They were engineered for sex trade by the Terrans, and thus, their traits are more slanted toward pleasure. Despite this (Or perhaps, because of it.), the Cats have long since developed a highly developed skill in martial arts and intelligence, and an uncanny grasp of economics and trade.

Because of their engineered nature, Cats have taken sex as a cultural core. This is not to say they are perverted or inappropriate. Cats simply view sex as a form of expression and understanding. Due largely to their creators indeed being perverted, Cats have few taboos about their sexual behavior, and in fact only espouse two: Intend harm on no one and only fully breed with your mate. The result of the second seemingly contradictory taboo for Cats is that they are tremendous users of birth control technology and tightly control their population rate.

Because of their sexually open nature, many other Creaturas often do view them as promiscuus, disloyal, and flighty. In fact, Cats have a tremendous sense of responsibility for their natures, only taking care to be in the company of those they trust. Due to the perversion of the Terrans who created them, Cats see no difference between the trust of an unrelated friend and trust of a close family member and will readily accept the sexual companionship of both. Cats, like Lupines, seem engineered to suffer no ill effects of inbreeding, however, Cats don't view inbreeding on the same aceptable level as simple intrafamilial sex for recreation and bonding.

Cats have achieved a highly disciplined balance between their outward, chaste side, and their more relaxed intimate natures, largely as a result of being enslaved a second time during the Clan Era until the Lupines saved them. Cats have a fraternal relationship with the Lupines and are the only non-Lupine species to have much of their number accepted as members of their clans and families. Cats will frequently marry and bond with Lupines, despite no hope of offspring.

Ultimately, Cats, while perhaps more sexually energetic than Lupines, do not breed in nearly as prolific a manner. The Cats have also formed laws to keep a decent image for "outsiders." Public acts are strictly forbidden. And Cats have an extremely dim view of those who leverage their sexuality for personal or monetary gain.

Cats are fierce martial artists and masters of stealth, and artistically manage to blend the two concepts into a form known as Shadow Claw, wherein a Cat can work to stay hidden, fight her enemies, or creep away as if she were herself a shadow. This has led to Cats being highly sought in certain military units and for intelligence. Cats further have invented an excellent framework for commerce and mercantilism the other species have adopted, and are frequently seen at the head of businesses.

e. Lupine

The Lupines, also known as Wolves, are a fiercely loyalistic Creatura species and perhaps the most talented soldiers among the Creaturas. This likely due to their engineering, setting them apart indeed as soldiers, training aids (A nice way of saying "target practice.") and cannon fodder. As a result of this, Lupines are quick to form tightly knit groups and stay loyal to their percieved leader of the group.

Lupine social structure is complex, but best simplified as this: The Lupines have no central governance, no one single leader or lawmaking body to lead them, instead they consist of thousands of individual clans, which are groups of families who have sworn loyalty to their own leader, a Clan Patriarch or Clan Matriarch. There is no "council" or "assembly" of these leaders. The Lupines simply make "law" amongst themselves through individual understanding between leaders. This is precisely as the Lupines like it and no one Lupine has ever had the ambition or desire to unite and lead all the clans.

There is an exception to the "no one leader" tradition, and that is in the case of total war. In times of peril, where the survival of the clans on a large scale are in question, the Patriarchs and Matriarchs will come together to select amongst themselves or from within their clans, a leader-hero known as the "Lupo." The Lupo is always a Lupine who has already proven to be an extremely capable warrior and commander in a crisis, and is believed by the Lupines to be capable of leading them back to peace and victory. As such, the Lupines have only ever had one Lupo in their entire history.

Because of their nature as "expendable soldiers" in the Pre-Clan Era, Lupines breed readily, and try to maximize their numbers to survive. This is done without regard for familial ties and, in fact, it is not rare (Albeit not overly common, either.) for intrafamilial breeding to occur. This was by design, and the Lupines, like the Cats, seem engineered to suffer no ill effects of inbreeding as the Terrans needed a reliable, cheap, and convenient way to make a veritable platoon out of only two individuals. This also made Lupines readily expendable to the Terrans.

Perhaps less distressing, however, is a developed historical fraternal bond the Lupines have forged with the Cats that formed during the Clan Era. The Cats were frequent victims of slaving by the other species during the Clan Era, due to their highly sexually desirable nature. The Lupines, perhaps as a result of their own history as "disposable beings," soon stepped in and valiantly defended the Cats. After centuries of this devotion, the two species would form an unbreakable bond to the point it's not uncommon to see a Lupine risk his life for a Cat in distress today, despite perhaps never having met or interacted with the Cat prior. It's not uncommon for a Lupine to marry and bond with a Cat, despite no hope of offspring as a result, as the two species view themselves as in harmony.

The Lupines are best represented in the Galactic Convention by the Lupine Confederacy, which is not a formal government of the Lupines but a conceptual political body of the Lupines whose sole purpose is to look after their interests in galactic politics. How their Delegates are selected for the Galactic Assembly is a mystery.

f. Leonine

g. Otter

h. Cheetah

The Cheetahs, also known as the Citrakine, are a medium-sized felid Creatura species. They are reclusive and xenophobic, reflective of their philosophy that the other races must look after their own. Despite this, a government that represents their species has a role as a member state in the Galactic Convention, known as the "People's Republic of Citrakayah," Citrakayah being their homeworld.

Cheetahs were designed and bred for sexual slavery as well as dangerous rescue operations, which has led them to breed readily and form large family groups to look after one another. During the Clan Era, they managed to collectively fend off would-be raiders and keep from being exploited the same way as the Cats. This is likely what has driven them into xenophobia, preferring to conduct diplomatic relations in neutral territories out of their control.

2. Ro'Karian

3. Artificial Intelligence


B. Extinct or Mythical Races

1. Old Terran

2. Lamplighter


IV. Locations


A. Existing Locations

1. Colony

2. Edric IV

3. Imperial III

4. Sinderea Station

5. Moran


B. Mythical Worlds

1. Sol

a. Old Terra

2. Hellworld


V. Technology


A. Domestic


B. Military


C. Propulsion

1. Sleepers

2. Jumpships

3. Tunneliers


D. Computer

1. Class I Artificial Intelligence

2. Class II Artificial Intelligence

3. Class III Artifical Intelligence


E. Biological

1. Physical Meta-Enhancement


VI. History


A. Pre-Clan Era

1. Creation

2. Enslavement

3. Purge

4. Abandonment


B. Clan Era

1. Departing Sol

2. Skirmishes and Intra-Enslavement

3. The First Emperor


C. Old Imperial Era

1. Unification

2. Harmony

3. Technological Boom

4. Forever War (Part 1)


D. Convention Era

1. Forever War (Part 2)

2. Instability

3. Galactic Convention

4. Second Forever War


E. New Imperial Era

1. Rebuilding


F. Ro'Karian History

1. Building

2. Civil War

3. Malickia

4. Near-Extinction


VII. Factions


A. Current

1. Galactic Convention

a. Galactic Cabinet

1. Interplanetary Defense Force

a. Planetary Defense Command

b. Marine Command

i. Blood and Guts

c. Spacefarer Command

d. Starfighter Command

b. Galactic Assembly

i. Suricati League

ii. Vulpine Concordat

iii. Pirate Guild

Type Military Dictatorship
Leader Gracella

The Pirate Guild has a history with roots that extend back to the Clan Era, with the raiders and slavers who would raid the Cats' settlements and worlds for profit. Though they were not considered a distinctly legal entity, many of the clans allowed these bands of raiders to continue due to the benefits of "acquiring" a slave or valuables to turn for a profit.

This arrangement would continue for thousands of years, even into the Old Imperial Era, an otherwise very peaceful and prosperous time for all. In those times, the raider groups began to form hundreds of small fleets under the command of ambitious Commodores and Captains who sought to make their fortunes off the misfortunes of those who would be unwise enough to step outside the boundaries of the Old Empire's protection. Thus the common problem of Space Piracy became known.

The Space Pirate fleets would ultimately withdraw and hide on Moran for most of the duration of the Forever War. Moran was then a harsh, barren planet used generally for a cache but also a very good location for pirate spacefarers to depower to avoid detection by Imperial authorities and privateers looking to take down an ambitious fleet.

During the early years of the Galactic Convention, the pirate fleets operated with greater impunity and with record profits, as the early Convention was near powerless to stop the might of the more powerful fleets, numbering once again in the hundreds, a short golden age was upon the pirates, who raided and commandeered ships, and engaged in slaving survivors among civilian populations of the ships they would take over.

Within the past century, however, the fleets would undergo a fundamental shift in their operations as one Commodore, then already highly profitable and wealthy, proposed that the pirate fleets would be more prosperous and, above all else, safe from the now-stronger Convention with its highly effective Interplanetary Defense Force if the fleets all united under a single flag and turned away from extra-legal activities and became a private military-for-hire.

Naturally, many factions among the fleet resisted, while many also readily agreed to the new Pirate King's ideal and formed the Pirate Guild. Most Commodores and Captains who resisted would soon fly the Guild's colors either through forceful persuasion or through a change in command through mutiny of many spacefarer crews who sought a safer course for their trade.

Before long almost all fleets and spacefarer crews were part of the Guild, who would in time be granted a place in the Galactic Assembly and a position of great respect. The most notable exception being a small, but highly effective, fleet commanded by Teague, who felt the essence of Space Piracy was to be above the law and to profit at the expense of others. To the present day, Teague continues to resist both the Pirate Guild and the Interplanetary Defense Force with great success.

The Pirate Guild would soon become an auxiliary force to the Interplanetary Defense Force's attempts to quell Rakta's Bloody Knife Rebellion, as well as being among those in the front line hoping to halt Rakta's plans to secure the Malickia for his own ends.

The Pirate Guild would effectively cease to exist over the course of the Second Forever War and instead merge with the remaining units from the Interplanetary Defense Force and various member state militaries to form the Remnant, a military-state whose only goal is to protect the surviving civilian population of what remains of the Galactic Convention in the crossfire of Ravis and Rakta's fierce war against each other.

Eventually the Remnant would take a more active role in the war upon the defeat of the Paratigers, recognizing the more significant threat Ravis and the Cult of Silence would present to the entire universe. Though ultimately successful in stopping the Silence and saving the universe, it was at the expense of massive loss of life and ultimately the Remnant being obliterated.

After the Second Forever War, the Remnant would reorganize into the military of the New Unified Galactic Empire, serving once again to keep the peace and hold things together under the reign of Gracella, the former Pirate Queen.

iv. Lupine Confederacy

c. Galactic Judiciary

2. Twelve

3. Bloody Knife

4. Survivors

5. Cult of Silence

6. The Red Flag

7. New Unified Galactic Empire


B. Mythical or Dead

1. Lamplighters

2. Old Unified Galactic Empire

3. Clans

4. Sol Imperium


VIII. Canon Media


A. The Pillar of Life


B. The Pillar of Hope


C. The Pillar of Courage